Arcade launch candidateBuild 0.1.0

Tunnel Tap

A one-thumb neon tunnel arcade loop built to spike the pulse.

Drift through collapsing corridors, react to split-second hazards, and chase score-perfect reruns. Tunnel Tap is live as a polished prelaunch surface now, with the full game systems slotting in next.

State

Prelaunch live

Surface

Landing + admin shell

Ops

tunneltap-web on port 4200

Tunnel Tap hero gameplay visual

Core loop

One tap. Two rails. Infinite tunnel depth. Hazard patterns designed for instant comprehension and brutal follow-through.

Launch frame

Public site, protected admin, health route, and deployment-ready structure are already live in this placeholder cut.

Gameplay Preview

Built for fast hands, quick reads, and score-obsessed reruns.

Each frame pushes a compact arcade promise: recognize the lane, thread the gap, chase the multiplier, and hit restart before your pulse settles.

Split-Lane Reflexes

Split-Lane Reflexes

Tap left or right to steer through collapsing tunnels, laser gates, and bounce pads at full velocity.

One More Run Loop

One More Run Loop

Instant retries, tight scoring bands, and escalating danger windows keep every run under a minute and hard to drop.

Daily Drop Events

Daily Drop Events

Rotating challenge seeds, streak rewards, and leaderboard pushes are already mapped into the launch roadmap.

Why it sticks

Arcade intensity with a mobile release cadence.

Tunnel Tap is structured to launch as a high-energy score chaser first, then expand into drops, economy layers, live challenges, and content switches without tearing up the foundation.

Addictive 30-second runs with instant restarts

Daily challenges and rotating neon hazard sets

Unlockable trails, skins, and score-reactive cosmetics

Friend competition, streaks, and leaderboard drops

Mobile-first gameplay tuned for one-thumb control

Join The Drop

Prelaunch

Secure your spot for early access, launch beats, and challenge-test invites. This placeholder form stays local for now, so nothing is stored server-side yet.

No backend storage is connected yet. The full launch funnel will plug in later.

Launch rails

App Stores

Store badges are staged as placeholders until production listings exist.

App Store soonGoogle Play soon

Ops note

Admin is intentionally separated at /admin and designed to sit behind edge basic auth in Caddy.

Build stamp

2026-03-31T03:57:29Z